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Friday
, May 10
10:30 CEST
Micro-team: the management of a small development studio
Track 3
Lara Gianotti • Andrea Tabacco
12:00 CEST
Recruiting in gamedev: Tips for getting your first job in the industry
Track 3
Sari Lindberg
15:30 CEST
Power of Networking, and Retaining Quality Connections
Track 3
Teddy Florea
17:00 CEST
Holography: from the beginning to nowadays
Track 3
Francesco Lavanga • Gabriele Capasso
Saturday
, May 11
10:30 CEST
Game development: What school doesn't tell you.
Track 3
Ellen Vandenbruwaene
12:00 CEST
2018 | Possibly the worst year for gamers - and publishers
Track 3
Stefano Cozzi
14:00 CEST
Agile for Video Game Development
Track 3
Giuseppe Spezzano
15:30 CEST
The legal protection of video games in a transmedia development perspective
Track 3
Emanuele Sciarretta • Katja Centomo
17:00 CEST
Mobile Marketing: all the things you have to keep in mind before launching your next mobile game
Track 3
Siro Toracchio
Sunday
, May 12
12:00 CEST
Art OS from a SMALL vendor perspective
Track 3
Stefano Pinna
14:00 CEST
How to become a unicorn in the mobile game industry
Track 3
Nicola Sirago
15:30 CEST
How to survive your first 7 years as indie studio
Track 3
Andreas Firnigl
17:00 CEST
Archetypes for Concept Art
Track 3
Christian Steve Scampini
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Level Up - Rome Developer Conference Control Panel
Europe/Paris
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Level Up - Rome Developer Conference Control Panel
May 10
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12, 2019
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Via Tuscolana, 1055, 00173 Roma RM, Italia
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