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Saturday, May 11 • 14:00 - 15:00
Story vs Game

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The talk will focus on the  process of game writing and narrative design with a particular example of my work on the creation of Thea 2: The Shattering.  

The first part will introduce some of the challenges of approaching writing and building a story world in video games, especially when working on a sequel. Topics like re-using material while avoiding repetition and still keeping the right tone, or incorporating technical/design changes and the impact of player feedback and input and how all of it should influence your writing and story design will be raised.

The second part will focus more closely on narrative design techniques, our event editor and how we use it to create branching narratives that can cater for large, replayable game worlds. I will demonstrate examples of the quest design we used for our games, to show how we have attempted to build a story world filled with narrative rich, but replayable events.
The presentation is aimed at those interested in game writing and/or narrative design.

Main topics: Game writing, Narrative design, Branching narratives, Narrative tools
Takeaways: Use of narrative design tools, tips for quest design, advice on game writing.











Speakers
avatar for Mila Irek

Mila Irek

Screenwriter and lead quest designer, Muha Games
Mila Irek is among the most respected exponents of the new generation of lead quest designers for video games.Born in Poland but currently based in Oxford, she was an associate lecturer at Oxford Brookes University, where she conducted research on diversity in literature and contemporary... Read More →


Saturday May 11, 2019 14:00 - 15:00 CEST
Track 1 Via Tuscolana, 1055, 00173 Roma RM, Italia

Attendees (4)