Loading…
Saturday, May 11 • 12:00 - 13:00
Ray-casting game engine made at 38,000 feet

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

This is a story about a simple game engine made from scratch on a deck of a plane :)
 You’ll learn how to do rapid prototyping of your ideas on iPad and with Lua scripting language.
The session is dedicated to programmers who want to know how does ray-casting algorithm work.

Speakers
avatar for Pawel Rohleder

Pawel Rohleder

Head Of Technology, Techland
Highly experienced leader, developer and video games enthusiast.At the moment, I’m working at Techland, managing a team of 80+ technology professionals developing cutting-edge technology and systems for games across multiple platforms. I’m regularly invited and highly experienced... Read More →


Saturday May 11, 2019 12:00 - 13:00 CEST
Track 1 Via Tuscolana, 1055, 00173 Roma RM, Italia